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Hit a man while he's down - Goblins conquer In Decline regions at one less cost...Kobolds aren't necessarily cowards... They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it...Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual...The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer...The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race...The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal...It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory...
* 2 New Race banners and tokens (Kobolds & Goblins)
* 5 new Special Power badges (Cursed, Hordes of, Marauding, Ransacking & Were-)
* 1 spare Race Banner, 1 spare Special Power badge and 1 spare Lost Tribe token.
Categories: Fantasy / Small World Expansions Expansion For: Small World Minimum Players: 2 Maximum Players: 5 Mfg Suggested Ages: 8 and up Playing Time: 80 minutes |